/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package projectshanghai;

import java.awt.Insets;
import javax.swing.SwingWorker;

/**
 *
 * @author Eric
 */
public class GameFrame extends javax.swing.JFrame {

    public static final int FRAME_WIDTH = GamePanel.PANEL_WIDTH;
    public static final int FRAME_HEIGHT = GamePanel.PANEL_HEIGHT;
    private final LoadingPanel loadingPanel;

    /**
     * Creates new form GameFrame
     */
    public GameFrame() {
        initComponents();
        add(new GamePanel());
        loadingPanel = new LoadingPanel();
        loadingPanel.setMinimum(0);
        loadingPanel.setSize(FRAME_WIDTH, FRAME_HEIGHT);
        //loadingPanel.start();
        //add(loadingPanel);
        SwingWorker sw = new SwingWorker() {

            @Override
            protected Object doInBackground() throws Exception {
                return null;
            }
        };

        setResizable(true);
        Insets insets = getInsets();
        setSize(FRAME_WIDTH + insets.left + insets.right,
                FRAME_HEIGHT + insets.top + insets.bottom);
    }

    /**
     * This method is called from within the constructor to initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is always
     * regenerated by the Form Editor.
     */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
    private void initComponents() {

        jMenuBar1 = new javax.swing.JMenuBar();
        jMenu1 = new javax.swing.JMenu();
        jMenuItem1 = new javax.swing.JMenuItem();
        jMenu2 = new javax.swing.JMenu();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

        jMenu1.setText("File");

        jMenuItem1.setText("Exit");
        jMenu1.add(jMenuItem1);

        jMenuBar1.add(jMenu1);

        jMenu2.setText("Edit");
        jMenuBar1.add(jMenu2);

        setJMenuBar(jMenuBar1);

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGap(0, 400, Short.MAX_VALUE)
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGap(0, 308, Short.MAX_VALUE)
        );

        pack();
    }// </editor-fold>//GEN-END:initComponents

    /**
     * @param args the command line arguments
     */
    public static void main(String args[]) {
        /*
         * Set the Nimbus look and feel
         */
        //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
        /*
         * If Nimbus (introduced in Java SE 6) is not available, stay with the
         * default look and feel. For details see
         * http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
         */
        try {
            for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
                if ("Nimbus".equals(info.getName())) {
                    javax.swing.UIManager.setLookAndFeel(info.getClassName());
                     break;
                }
            }
        } catch (ClassNotFoundException ex) {
            java.util.logging.Logger.getLogger(GameFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (InstantiationException ex) {
            java.util.logging.Logger.getLogger(GameFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (IllegalAccessException ex) {
            java.util.logging.Logger.getLogger(GameFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        } catch (javax.swing.UnsupportedLookAndFeelException ex) {
            java.util.logging.Logger.getLogger(GameFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        }
        //</editor-fold>

        /*
         * Create and display the form
         */
        java.awt.EventQueue.invokeLater(new Runnable() {

            public void run() {
                new GameFrame().setVisible(true);
            }
        });
    }
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JMenu jMenu1;
    private javax.swing.JMenu jMenu2;
    private javax.swing.JMenuBar jMenuBar1;
    private javax.swing.JMenuItem jMenuItem1;
    // End of variables declaration//GEN-END:variables
}
